Thursday, April 9, 2020

New Monster: Failed Demi-lich (Semi-Lich)

Failed Demi-Lich

The Failed Demi-Lich, (or Semi-Lich) represents an individual that has never adequately dealt with a personal failure in life, death and undeath. Imagine a wizard-king who failed to keep his throne. Now in hiding, the former king decides to become a lich and then demi-lich, but his original failure haunts him throughout the process. While still being extremely powerful, he is, in the end, a loser. While a hero overcomes his problems, the Semi-Lich doesn’t. While our wizard succeeds in becoming a lich, to some lower degree, his ultimate striving to become an ultimate power as a demi-Lich fails. This could be because the process was rushed for some reason. It could be that resources for properly building and placing soul gems has failed. All along the way, the personal short-comings of the Semi-Lich appear, setting him or her back from greatness.
A lich (q.v.) is a magic-user and/or cleric who has taken the steps necessary to preserve its life force after death. Ultimately, even the undead life force of the mightiest lich begins to wane. Over centuries the lich form decays. and the soul aimlessly wanders strange planes unknown to even the wisest of sages. This remaining and broken soul is a semi-lich. A semi-lich, is a wraith manifestation, and it has no ghost manifestation but cannot be turned by a cleric. If any creature is so foolish as to touch the skull of a semi-lich, a terrible thing occurs. A new attack begins. At-the touch, the skull rises into the air. A semi-lich can sense which member of a party is the most powerful, and it will usually select a member of the magic-user class over a member of the fighter class, a fighter over a cleric, a cleric over a thief. The skull will then give off a heartfelt crying sound heard clearly over a 20-foot radius. All creatures within the radius of effect of this crying must save vs. spell or be driven away in fear and loathing, as a fear spell.
On the next round a new attack will take place. Each semi-lich has 1-3 gems set somewhere in its skull. Each of these gems is a jewel which can draw the soul and body from any character and trap it within the jewel's confines. The semi-lich will use 1 of these draining jewels to draw the entire essence from 1 of the offending intruders. The best character will be drawn instantly and trapped. No saving throw is possible; the attack is irresistible. An amulet of life protection will prevail over the powers of a gem. The skull will then sink down again, sated. If it is struck or touched a 2nd time, it will again rise and cry and then drain the next strongest character into another gem. This process recurs as long as the skull is still intact and continues to be molested. If all jewels are filled, then only the killing howl and choice spells will be possible thereafter, but the monster can also pronounce a curse upon the remaining antagonists. Such curses are very powerful and may include: always to be hit by any opponent attacking; never to make a saving throw; or always to lose all treasure without gaining any experience from it. The curse can be removed by a remove curse spell. The spells that the semi-lich can can cast are to be chosen by the DM, as appropriate. They must not exceed spells of 8th level for magic-users or sixth level for clerics.
The skull of a semi-lich must be destroyed if the monster is to be exterminated. It can be harmed only as follows:

- A forget or exorcise spell will force the skull to sink down without crying or attacking.
- A shatter spell cast upon it inflicts 3-18 points of damage.
- A power word kill pronounced from an astral or ethereal magic-user destroys it.
- A fighter, paladin or ranger with a vorpal blade, sword of sharpness, holy sword, sword +4; or a paladin with a +3 or better weapon inflict full normal damage upon the skull.
- A dispel spell cast upon it inflicts 5-8 points of damage.
- A holy word pronounced against it inflicts 5-30 points of damage.
- Any character with a +2 or better magic weapon or a mace of disruption can inflict 1-6 point of damage upon the skull each time it is struck.
A semi-lich's skull takes 40 hit points before it is destroyed, and it is armor class is 2. If the skull is destroyed, a saving throw vs. spell must be made for any gem trapping a character within it. Those gems for which saving throws failed contain no life; the demi-lich has drained and devoured them before being destroyed. If a throw succeeds, that gem still contains the character, and this is evidenced by a faint inner light. The character can be freed by crushing the gem. The semi-lich dust and any other remaining bits must be destroyed by holy water or the creature will re-form over 1-1 0 days.

FREQUENCY Very rare
NO. APPEARING: 1
HD: 40 HP
AC: 2
Move: Special
In Lair: 100%
Treasure Type: Z
NO. OF ATTACKS: Special
DAMAGE/ATTACK: Special
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See Below
DAMAGE/ATTACK: Special See below
MAGIC RESISTANCE: See below
Int: Supra-genius
SIZE: M
PSlONlCs: See below Attack/Defense Modes: See below
X.P. VALUE: lX/3950 + 14/hp

Source: Gygax, Gary. Dungeons & Dragons Monster Manual II, TSR; Revised edition, p. 32-33. 1983

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