Tuesday, September 12, 2017

Mystery

A note on my style of DMing: I appreciate how not knowing something is valuable to role-playing. If the party has not known or experienced something, I keep that information close to my chest. In this sense, the players may genuinely not know what is going to happen in a new situation. A beautiful thing about RPGs is that there are many of these new situations. There may be a temptation to let Mr. Gygax decide the truth of things going in, but I don’t trust him. Additionally, I would not want my players to count on Gygax in dealing with a situation they have not encountered in game. I would rather be wrong in my own decisions, guided by player input, than to let Gygax be wrong for me. That is my philosophy.

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