Monday, October 2, 2017

Thank You Mr. Gygax


The only good thing about the Gygaxian framework is that it reminds you that you need a framework.

Friday, September 29, 2017

Fun for Halloween

I'm not sure how much value this video has for a long term campaign, but looks super fun for parties.

Tuesday, September 26, 2017

Tuesday, September 12, 2017

Mystery

A note on my style of DMing: I appreciate how not knowing something is valuable to role-playing. If the party has not known or experienced something, I keep that information close to my chest. In this sense, the players may genuinely not know what is going to happen in a new situation. A beautiful thing about RPGs is that there are many of these new situations. There may be a temptation to let Mr. Gygax decide the truth of things going in, but I don’t trust him. Additionally, I would not want my players to count on Gygax in dealing with a situation they have not encountered in game. I would rather be wrong in my own decisions, guided by player input, than to let Gygax be wrong for me. That is my philosophy.

Friday, September 8, 2017

A Recent Prop #1

This journal entry was found in a dungeon laboratory not too long ago. I think my players have forgotten it. Oh well. They have their own stuff to consider, and that's all good.

Thursday, May 25, 2017

To Fudge or Not to Fudge

I put together this response video rather impulsively, so I might come off a little stringent. That said, I think I make my points.

The video is here.

Wednesday, April 19, 2017

Does Romance Really Work in RPGs

I have only seen romance work in very personal, one-on-one games. I normally (and by that I mean weekly) DM a group of adults, yet for us romance is kept on a very surface level. Players note that they have a loved one awaiting their character's return. Those loved ones have names, so the players can occasionally reference them during role-playing. But when the reunion occurs, that's about it; the reunion occurs. Then we move on.

Is that enough? Surely this does go player to player, with some players being more comfortable with romantic play. Other players are not going to engage, being comfortable with personal relationships staying on the surface. Still others are not going to engage and are going to model playing styles that discourage delving into romance. As much as I want freedom in the game, it is not my place to press one way or the other. Right?