Saturday, December 6, 2014

More House Rules

Here are more house rules from the AD&D Players Handbook.

Pg 101-102 – Encumbrance: The new chart should explain it. However there should be something said about bulk. It is conceivable that a character would want to carry on his or her back: 100 arrows in five quivers, 10 flasks of oil, 200 feet of rope, 4 javelins, pots and pans, 20 days of food, 2 gallons of holy water, a 10’ pole, 2 blankets, and a backpack full of other stuff. Did I mention that the character was a three-foot-tall Halfling with 18 strength? While it would be possible for the character to carry all of this stuff, it would probably triple his or her size. Let’s be reasonable people. Clearly try to imagine where each piece would fit on the character. If you imagine something that looks ridiculous, then it very likely is.

20 gold coins equal one pound.

Str.. Light.. Medium.. Heavy
3-5.. 16 lbs.. 17-33 lbs.. 34-50 lbs
6-8.. 26 lbs.. 27-53 lbs.. 54-80 lbs
9-11.. 38 lbs.. 39-76 lbs.. 77-115 lbs
12-14.. 54 lbs.. 55-116 lbs.. 117-175 lbs
15-17.. 86 lbs.. 87-173 lbs.. 174-260 lbs
18-18(50).. 133 lbs.. 134-266 lbs.. 267-400 lbs
18(51)-18(00).. 173 lbs.. 174-346 lbs.. 347-520 lbs
19-21.. 266 lbs.. 267-533 lbs.. 534-800 lbs
22-25.. 400 lbs.. 401-800 lbs.. 801-1200 lbs

Armor movement restrictions are in place but no Max. Dex Bonus.

If you are Light or Medium in encumbrance then you get no modifier to movement. If you are Heavy, then you lose 30’ of movement i.e. from 90 to 60. If you are over your Heavy limit or carrying an oversized piece, you lose a total of 60’ of movement. Heavily encumbered characters are –2 on initiative and will only be able to travel half as long over land.

You can always swim if you come up Light.

Infravision in all of its forms has now become Darkvision. The subject gains the ability to see up to 60 feet in total darkness. Darkvision is black and white sight only but otherwise like normal sight. Darkvision does not grant one the ability to see in magical darkness. Someone with Darkvision sees colors in light but they are washed out, never bright. Bright light is irritating to those with Darkvision, but not to the point where normal daylight would hamper their abilities.

Ultravision is improved Darkvision. The 60-foot limit in darkness is removed. Additionally magical items and creatures emit a slight aura when viewed with Ultravision. Invisible is still invisible, however.

Supravision is like Ultravision however magical auras are clearer. Invisible shapes cast a shadow that someone using Supravision can see, if indistinctly.

True Seeing is like Ultravision except that invisible or otherwise magically hidden forms are clearly revealed.

Extra: Jumping: The distance achieved in a standing or running jump is determined by Strength and Movement rate. The distance of a standing long jump is equal to a character’s height, modified by the chart below. The distance of a running jump is equal to a character’s Strength score in feet, modified by the chart below. Encumbered (Heavy) characters lower the modifier by half or -20% for 0 modifier.

Jump Chart
Movement Rate/ Modifier
30.. -75%
60.. -50%
90.. -25%
120.. 0
150.. +25%
180.. +50%
210.. +75%
240.. +100%
270.. +125%
300.. +150%

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