Sunday, September 18, 2016

Supposed To...

In this week’s game, the party briefly met a powerful dude on the road. I won’t go into detail but let’s just say that the party had every reason to believe that the person was powerful.

The party greeted him warily. The man replied, “I have killed many people today, so leave me alone.”

The party of 7th and 8th level characters did so, giving the man a wide birth. The man wore religious symbols of an unrecognizable faith.

The party went on into a large city and asked around at their various temples to see if anyone recognized the symbol the man wore. One popular, legalistic group, one that follows the sun god Atura, did recognize the symbol. They even recognized the description of the man. The Atura group notified the party that the man was “a killer of innocents,” and that “they should have killed him.”

After our gaming session ended, I had two players tell me that they were supposed to kill the disreputable man. I didn’t quite understand this. Their characters didn’t honor Atura so why were they supposed to do anything?

In my game the players aren’t “supposed” to do story elements that I lay before them. They do or they don’t on their own. There is the potential for death and reward in most things that they decide to do. They are adventurers after all, having chosen to be killers of evil creatures and robbers of graves. What they are “supposed” to do, in order to move “my” story forward, doesn’t enter into it. It’s their story.

Thursday, September 15, 2016

Some of My Kit

I have collected and constructed quite a bit of stuff that I use regularly in my game. This is the dice tower I use to publicly display my die rolls:


Here are two very inexpensive cases I got at a super-store, and an expensive case actually made for minis:


My friend Hillary got me this, the most luxury item I own, a symbol of my greatest pride: my dice box. Salivate if you will, but it's mine:


I have posted my travel case before but, it's still awesome:

Tuesday, August 16, 2016

How Often Do You Play?

Serious question: How often is not often enough? Say you play in a weekly D&D game. Sometimes things come up, so let's say your group meets 44 times in the 52-week year to play. That's greater than three sessions per month on average. If a player wants to play, and commits to play, how many sessions a month should he or she play? Is it up to the player? Say a player commits to play but plays only 2 sessions a month on average. Is that enough? Should there be a house rule regarding participation?

Monday, August 8, 2016

Bad Rolls

The party came upon a Froghemoth last session, and as all 16 HD monsters, it had pretty good saves against the Magic Users spells. That didn't stop me from publicly rolling bad and having my 116 HP creature be polymorphed into a small turtle. I don't think anyone thought that would work, but why not? By the stock chart there is a decent chance of success. Anyone think I should have fudged to prevent such an anti-climactic end?

Friday, August 5, 2016

The Chopper, still in good shape.

I have used my Maciejowski chopper to cut wood, cut logs, fake wooden shields, thickly rolled newspaper, and enough water bottles.

The handle is still tight. The blade has very slight waviness to it now, not really visible in the pictures. It's still very sharp.

Thursday, August 4, 2016

What is going to happen?

It's odd going in to Saturday's game and not knowing what my players are going to do. I'm not unprepared, I must state up front. I just don't know where they are going to go. I have endorsed the sandbox game so much that I wonder if the players are holding back their ideas on purpose, to catch me unprepared. I can understand the desire to test the boundaries of my prep-work. It's all good. Bring it.

Enough for now. I am going to try to post more often. Just because I think it would be good if I did. I want to look at this in five years and say, "I was such a fool back then." So that means having a record. If you folks would also like to respond, feel free.

Saturday, June 4, 2016

Evil Inspiration

As much as I am a fan of DMs inventing their own stuff, drawing on the endless resources of their minds, eschewing modules and sourcebooks, I, nevertheless, could possibly dig a game set in this world.