Wednesday, August 21, 2024

Too Important Not to Post

The same can be said for the best D&D. D&D should not reflect pure reality in order to remain a game. Generalizing about armor an weapons among everything else is important in order to keep the game moving. I don't think we need to spend hours role-playing our method of sharpening our fantasy swords in our fantasy worlds. We don't need to describe all the intricacies of bucket design in order for our characters to use a bucket. How much time do we need to dicuss how food tastes every time our party stops for a rest? These things come up rarely for game flavor, but should not be part of every session. Medieval times mixed with monsters and magic is in itself too specific. I don't think all of this needs to be said, and my point can certainly be made with better use of words, but honing the way we describe this game to the un-initiated seems useful.