Wednesday, May 4, 2016

So, what wouldn't you allow in your game? What Top Ten things would you as DM not allow in your game? Think about it. Make a list. Then when you are ready to start DMing, throw that list in the garbage.

I should stipulate that I didn't say "who" but "what."

Saturday, April 16, 2016

Finishing the Dungeon

Your players skip one door on the first level of a dungeon, for whatever reason. They proceed through the dungeon, level by level, defeating monsters, surviving traps and finding loot. They defeat bosses along the way, and finding the entrances to the new levels proves not particularly difficult. So why do they stop their progress on level four to go back to that level one door? What is it about dungeons that call for a complete cleanout?

Thursday, January 28, 2016

What do Evil Temples Look Like?

This is the Luciferian Church, "Seeds of Light" in Colombia. How does "Evil" translate as part of religion in D&D? Is it accepting with a mind for expansion?


Are they pugnacious? Then how would they fit in? This isn't necessarily a hard thing. Just separate the "good" from the "bad." We have the Ogre Kingdom here and the Human Kingdom there. And they fight. 'Nuff said.
Or is it more interesting than that?

Sunday, December 6, 2015

Guests During the Game

I am finding that having people "just watch" during my D&D game is very distracting. I don't like telling people that they can't hang.

Monday, November 30, 2015

Thursday, October 29, 2015

The DM Questionaire

I put this together for all of us D&D players out there. Would like your best answers for this test.

Tuesday, July 7, 2015

Just Kill Them, That's What You Want To Do

If, as a player, you think the game should be a totally free sandbox, and you should be free to do whatever you want to do in the game, including violence against the other player characters, then why not just kill off the other PC's? It would be a working strategy to make a buffed Ranger, then kill the other characters, take their stuff, upgrade, and wait for the players to make new characters. Repeat. Your character will get a lot of stuff to sell, left over cash, and XP. Additionally you don't need to worry about dangerous monsters or dungeons. Win-win.

Saturday, June 27, 2015

More Ramblings

I wanted to run a game where the players can do whatever they imagine, completely free. This kind of game is often called a sandbox, where players can make whatever they want. It has no railroad, no set path that the players must traverse. I have since learned that such a game is long in coming and may actually be unrealistic.
I have had a player whose not so obvious playing style, his goal in every role playing game, was to manipulate and assassinate the other PCs. The difficulty offered by the game was not enough for him. He wanted the power that the game allows, the ability to screw with other people's PCs, other people's art in a real sense. This player is otherwise a good guy. Yet he will never play in my game again. I have been blessed with better players since.
I believe it is the role of the player to come together with the other players, to cooperate using creativity and innovation, facing the challenges and consequences that the game provides. D&D is also a role-playing game, where players create and play unique heroes, an additional challenge compared to a game such as Monopoly. That is all.