tag:blogger.com,1999:blog-3087806134769990822.post7231572781886205447..comments2023-07-13T03:31:39.905-07:00Comments on Playing D&D For Real: More RamblingsJomo Risinghttp://www.blogger.com/profile/13552294536240059611noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3087806134769990822.post-82729840081301696592015-10-03T01:31:57.066-07:002015-10-03T01:31:57.066-07:00Thanks for your post. I agree with a lot of what ...Thanks for your post. I agree with a lot of what you said. Getting the rules, confusion and frankly all those extra rolls out of the way is conducive to an engaging game. Working together is required in my game, that is, purposely bringing harm to another person's art is not gonna happen. That's the way we want it. Fyxt focuses more on balance than I think is needed but, I'm glad it's working for you. Jomo Risinghttps://www.blogger.com/profile/13552294536240059611noreply@blogger.comtag:blogger.com,1999:blog-3087806134769990822.post-5847298434838191562015-10-02T12:41:28.858-07:002015-10-02T12:41:28.858-07:00Good point. Sandbox settings are possible but it i...Good point. Sandbox settings are possible but it is a lot easier with rulesets that are easier to use and implement. We have done some things with https://fyxtrpg.com/ in a sandbox setting. I think this worked for two reasons. 1.) The simple and easy ruleset made it so everyone was on "even footing". 2.) The players had a genuine desire to work together. That definitely helps. Anonymoushttps://www.blogger.com/profile/14218684446397371521noreply@blogger.com